How Music Was Made On Super Nintendo


  1. theNecksLevel

    theNecksLevelGiờ trước

    Awesome video, m8. Thank you!

  2. IsKor06

    IsKor06Ngày trước

    Thanks for this awesome vid! For culture, the Amiga worked the same way :)

  3. jr lepage

    jr lepageNgày trước

    The amount of misinformation in this video is mind-boggling. Most of it has been called out by other people already, but damn, I'm disappointed given the quality of the rest of the videos on this channel.

  4. Josh Putnam

    Josh Putnam2 ngày trước

    Will you please consider taking this video down? A lot of the claims you make are just outright wrong, and it does a disservice to those looking to learn more about how the system worked.

  5. slimpyman

    slimpyman2 ngày trước

    dude. keep these coming. im stunned at how brief, interesting, and informative this was.

  6. acidnaught

    acidnaught2 ngày trước

    Super boring

  7. yukeitor

    yukeitor2 ngày trước

    Take your like!!

  8. Sonicgott

    Sonicgott2 ngày trước

    David Wise was a genius.

  9. Philippe

    Philippe2 ngày trước

    Ok, obvious question; being a sega fanboy that can't let the 90s rest in peace, can you do such a video about the Genesis, of you didn't do it already? Awesome video by the way!!

  10. Elijah Ford

    Elijah Ford2 ngày trước

    This nerdwriter guy is really really smart

  11. Kimmeh Boo Boo

    Kimmeh Boo Boo3 ngày trước

    David Wise changed my life

  12. Orlando Feanor

    Orlando Feanor3 ngày trước

    Muy buen video. aunque desearía haber entendido un poco mas. XD

  13. Glowing Kirby

    Glowing Kirby3 ngày trước

    0:16 That's Mario All Stars, but ok.

  14. David Roy

    David Roy3 ngày trước


  15. David Chan

    David Chan3 ngày trước

    Wise it's a genius

  16. Benjamin Mullin

    Benjamin Mullin3 ngày trước

    0:56 That's a clarinet, not a saxophone.

  17. BossBulldog

    BossBulldog3 ngày trước

    WOW HOLY SHIT, the video "editing" and montage is really, but REALLY fucking great damn!!!

  18. Marko Bass

    Marko Bass3 ngày trước

    Where is Nobuo Uematsu??

  19. MsmX Music

    MsmX Music3 ngày trước

    0:16 that’s not SMW music that’s from the SNES version of SMB1/SMBTLL

  20. fajita

    fajita3 ngày trước

    Excellent video, well explained and put together.

  21. Zeyo

    Zeyo3 ngày trước

    This is probably pretty dumb, but anybody else miss the kinds of sounds you got from the SNES and GBA?

  22. BradsGonnaPlay

    BradsGonnaPlay3 ngày trước

    All this video tells me is that I’m a lazy hack-kneed composer because if I was in David Wise’s position, I would have made low rez SHITE.

  23. Scotty Rich: The Musical

    Scotty Rich: The Musical4 ngày trước

    Sampling vs Synthesizing, Two methods of making music electronically probably even BEFORE Sega (FM Synth) vs Nintendo(Samples). It's fascinating. I can see what both companies were thinking. They were going in different directions from the way NES did music. Neither 16-bit method of music holds up well imo without cutting them lots of slack. I have a soft spot for Genesis music though. There's just something special about it to me. I find it much easier to listen to than most SNES soundtracks.

  24. common rider

    common rider4 ngày trước

    Great presentation overall, overshadowed by a slew of misinformation.

  25. Shermán Mora

    Shermán Mora4 ngày trước

    Very awesome video and very interesting

  26. Krazy Productions

    Krazy Productions4 ngày trước

    Mario Paint

  27. Kniffel101

    Kniffel1014 ngày trước

    Just a quick note: It's "Stickerbush Symphony" not "Stickerbrush Symphony" 😉

  28. Middle Bus

    Middle Bus4 ngày trước

    0/10 No Plok! mentioned. That game had an amazing title screen theme.

  29. That Jeff

    That Jeff4 ngày trước

    I like Earthbound's music a lot too

  30. cellophanezebra

    cellophanezebra4 ngày trước

    Earthbound has the best soundtrack on the SNES

  31. Ty Sylicus

    Ty Sylicus4 ngày trước

    Brilliant! DKC series will always be one of my favorite gaming experiences.

  32. Djaco

    Djaco4 ngày trước

    What a cool video. I always thought the writing would be like writing on Guitar Pro, but is way more complicated than that. David Wise inspired me so much on my musical composition when I was a teen, so much that in 2013 I made a cover of "Enchanted Wood" (better known as "Forest Interlude"). You can listen it here: (I know it isn't the best mix, but I made it without any musical production knowledge, but lots of love and passion) Thanks for the great video lml

  33. Rocket Chris

    Rocket Chris4 ngày trước

    its actually Castlevania Dracula X: Stage 7 Den

  34. ElectroBlastLuigi

    ElectroBlastLuigi4 ngày trước

    Umm... with E.T. Extra Terrestrial on Atari!

  35. Doge of Coin

    Doge of Coin4 ngày trước

    SID chip is still better than the SNES sound system by a longshot. For example:

  36. Grim Spore

    Grim Spore4 ngày trước

    NES am I a joke to you

  37. stephanie rando

    stephanie rando4 ngày trước

    Aquatic Ambiance is one of my all-time favorite pieces of video game music

  38. mineland

    mineland4 ngày trước

    0:16 shows smw It's actually smas

  39. Nintendo gamer 222

    Nintendo gamer 2224 ngày trước

    0:15 Title says "Super Mario World" All-Stars version of Overworld SMB theme plays *TRIGGERED*

  40. Gabriel Freitas

    Gabriel Freitas5 ngày trước

    David was wise

  41. TheGameBoyUltimate

    TheGameBoyUltimate5 ngày trước

    David wise is a legend

  42. Arkadiusz Rękas

    Arkadiusz Rękas5 ngày trước

    SUPER MARIO WORLD *shows music and sounds from super mario allstars* Great job sir

  43. whirlipede _

    whirlipede _5 ngày trước

    This is pure gold, great channel.

  44. Mann-Nova

    Mann-Nova5 ngày trước

    Videos like this let me appreciate music from these games that I already loved so much even more.

  45. Spiraling Downward

    Spiraling Downward5 ngày trước

    I was gonna subscribe but all the things you got wrong in this video makes me a little worried about the quality of your other videos

  46. omgwtfbbq

    omgwtfbbqNgày trước

    i was just about to say the same thing about your comment, so many things wrong with it

  47. Omar Fonseca Ruiz

    Omar Fonseca Ruiz2 ngày trước

    Videos in this channel have good production values but they need to put more effort on the accuracy of the information they provide. I like this channel, but if you are looking for better information and facts then try "my life in gaming" channel.

  48. Spiraling Downward

    Spiraling Downward3 ngày trước

    jjledzep I’m gonna watch his other videos now

  49. jjledzep

    jjledzep3 ngày trước

    A: Then elaborate on that, instead of just saying he's wrong. It's the difference between criticism and constructive criticism... B: All of his sources are in the description. C: If you worry about the quality of his other video's, just watch a couple more, and you know for sure. D: I don't think he's going to loose any sleep over you not subbing.

  50. Jamie Greig

    Jamie Greig4 ngày trước

    So you'd rather subscribe to a channel that gets things wrong and never admits it? If anything having that video only speaks to their credibility.

  51. BoxheadRoss

    BoxheadRoss5 ngày trước

    I just realized he used a song and footage from Super Mario All-Stars when he put up the Super Mario World title

  52. omgwtfbbq

    omgwtfbbqNgày trước

    kinda late to realize that lmao

  53. Xarthos

    Xarthos5 ngày trước

    the dkc series holds some of the best music on the super nintendo hands down. The music is one of the many reasons why the super nintendo holds such a special place in my heart.

  54. epic gamer man 123 gmaer boy 2009

    epic gamer man 123 gmaer boy 20095 ngày trước


  55. Canal Gamer

    Canal Gamer5 ngày trước

    When I saw the "stickerbRush", I cried...

  56. Justin Watson

    Justin Watson5 ngày trước

    You should really take this video down considering how much you got wrong in just a short video, very disappointing production

  57. turbochargedfilms

    turbochargedfilms8 giờ trước

    +Zane Oneiros just because you enjoyed it doesn't mean it didn't fail as an educational video. There is a comment here by a user called "Sleeping Cocoon" with 600+ likes that accurately breaks down the misinformation in this video. Video essays are a double edged sword because the entertainment value of slick video production often overshadows actual fact.

  58. musicknight

    musicknight2 ngày trước

    +Zane Oneiros 64 KB of RAM != 64 KB of music total per cartridge. only 64KB could be loaded to the random access memory at a time, but much more could actually be on the game. Also I don't believe Wise used a tracker.

  59. Zane Oneiros

    Zane Oneiros4 ngày trước

    Enlighten us. Most of us enjoyed the video.

  60. NkyOua x

    NkyOua x5 ngày trước (watch to the end)

  61. 이그니카

    이그니카5 ngày trước

    Isn't it obvious? It was made in mario paint!

  62. almogz 9

    almogz 95 ngày trước

    0:20 thats from dracula x not super castlevania 4 the track is called "den" nitpick but still

  63. Joshua Korynta

    Joshua Korynta5 ngày trước

    And why was it so damn good?

  64. TudBoatTed

    TudBoatTed6 ngày trước

    Talk to Earthbound

  65. 123 456

    123 4565 ngày trước


  66. Gemtem

    Gemtem6 ngày trước

    0:15 that's not super Mario world

  67. ACR 3202

    ACR 32026 ngày trước

    Super Mario World *shows gameplay of SMB1 all stars*

  68. mistersylveon

    mistersylveon6 ngày trước

    Pokey means business be like: metal in 1994? crazy.

  69. Jens Muggen

    Jens Muggen6 ngày trước

    Uhm with Mario paint of course (Edit: Omg thanks for all the likes!)

  70. Flashlight

    Flashlight5 ngày trước

    obviously, this person knows the real facts. you should buy the channel.

  71. Hunter Skowron

    Hunter Skowron7 ngày trước

    Who does your after effects? A++!!

  72. Flairon85

    Flairon855 ngày trước

    Hunter Skowron Whaat? I thought, the effects were a distracting mess.

  73. KuraIthys

    KuraIthys8 ngày trước

    It's not strictly true that the 64kb of audio RAM has to hold the sound for the entire game. In fact, more often than not, I find it doubtful that this is the case. Especially when you consider that say, Street Fighter 2 has some 30 songs, and some of the RPG's push close to 100. There's also no fundamental reason why this would be the case; The Audio system cannot access ROM, so you have to pass data to and from the APU through the IO ports dedicated to this purpose. While you COULD set this up as a one-off transfer, there's no real reason to, since reloading the entire 64k could in principle be done in the time it takes to draw 2 frames. In fact, when you look at the most extreme example I can think of, Tales of Phantasia, the opening song depends on streaming new sample data to the audio chip in realtime. There's no other way for that soundtrack to be possible, nor the nearly 100 or so voice lines the game contains. No, the notion that 64k is a hard limit on an entire game's soundtrack is nonsense. It's a soft limit, in that you have to account for however long it takes you to load more data into the audio system - and since the transfer process also occupies the main CPU, finding time for this is harder than it sounds, but it means having 64k of audio data per level is just as viable as having 64k for the entire game. I mean, taking a fraction of a second to reload the contents of Audio RAM between levels is no big deal... In some games a screen transition alone can take nearly half a second, which is more than enough time for that to happen...

  74. Stephan's Notes

    Stephan's Notes9 ngày trước

    I greatly appreciate this video, I learn a lot about one of my favorite unit of my childhood.

  75. New Jackson Swing

    New Jackson Swing10 ngày trước

    can you do one for Nintendo 64

  76. Amber Short

    Amber Short11 ngày trước

    Even though the SNES had alot of limitations, I adored it's unique sound. To the point where I fell in love with it as a child. I wanted to compose and make music for it and thankfully to this day, I still do and love every moment of it and make spc files.

  77. Lalito

    Lalito11 ngày trước

    i guess david wise really lived up to his name...

  78. rawkinghorse

    rawkinghorse11 ngày trước

    So this was a shallow, phoned-in video filled with inaccuracies made solely to get people to click an affiliate link. Good job.

  79. Alex Gonzales

    Alex Gonzales14 ngày trước

    This was really dope

  80. Tyson Williams

    Tyson Williams20 ngày trước

    Surprisingly inaccurate video for you, I’m not mad I’m just disappointed lmao

  81. torerik1234

    torerik123421 ngày trước

    Super Nintendo video game music as well as the console (the original one, not the mini one) is and will always be my all time favorite. Who is with me?

  82. nolyn

    nolyn24 ngày trước

    super mario world, mario allstars footage ok

  83. Juan Pablo Telleria

    Juan Pablo Telleria25 ngày trước

    Im a music producer.. I know how sampling and pitch-shifting a waveform works. Also I think (and it would be obvious, due to the memory limitations of the system) that only one sample was used and then played with a MIDI pattern while the SNES was doing the pitch resampling. It would be way more effective this way.. since instead of storing lots of samples for each single note, you would only store one sample of the root note and then strech the sample to fit the actual desired note. Or even a more efficient way was to get rid of samples alltogether and just use simple mathematical equations to create the soundwaves. That would be the most efficient possible way.

  84. Brozilla

    Brozilla19 ngày trước

    Think you got the concept mostly correct. Perhaps I misunderstand you but it's more like 1 Instrument = 1 sample. Because of how the hardware (particularly the DSP) works it'd be difficult to output waveforms using mathematics. On the SNES it'd be far more trouble than it's worth. The only method I see working is direct echo buffer writes and that means you'll incur a 2 Kilobyte memory penalty.

  85. Andrew Manning

    Andrew Manning26 ngày trước

    Very interesting and, yes, creativity does come out of limitation 😊

  86. lucas sosa

    lucas sosa27 ngày trước

    I was looking for copper and I found gold!!! Awesome video, well explained, you have a new subscriptor right now!!!

  87. Гальванизированный Труп

    Гальванизированный ТрупTháng trước

    that guy is what is known as AN ARTIST

  88. Emrah

    EmrahTháng trước

    Dude made beats on a Super Nintendo.

  89. mitrooper

    mitrooperTháng trước

    How? Basically like on Commodore computers during the 80's, with the help of trackers.

  90. kyle

    kyleTháng trước

    big ups for crediting Eveline Fischer

  91. Desmond Brown

    Desmond BrownTháng trước

    All that work they had to do because of compression, and yet games from that era came out completely polished with practically no bugs. Simply amazing.


    JUSTAFAIZTháng trước

    You're such an inspiration to me. Your videos are so well thought out and the content and editing is so on point. If you ever have time id love for you to check out my vlogs

  93. YHO Vo

    YHO VoTháng trước

    and Tim Follin!!!

  94. FavouriteStorage03

    FavouriteStorage03Tháng trước


  95. gpturismo

    gpturismoTháng trước

    The SNES and Genesis music are iconic to me. The PSOne and Saturn really changed the scene with recorded music but those 16-bit days.

  96. Sven Leuschner

    Sven LeuschnerTháng trước

    Ohh wow... That sound design and these animations are interstellar!

  97. Samuel Kristopher

    Samuel KristopherTháng trước

    Banjo Kazooie was the best music ever made for Nintendo. Prove me wrong.

  98. Sam

    SamTháng trước


  99. Israel Moreno

    Israel Moreno2 tháng trước

    You just earned a new subsciber!

  100. Alfred Schlichtcock

    Alfred Schlichtcock2 tháng trước

    Misleading title, tho I love me some Mr Wise godly composition, this video didn't really give the information on how music was made in SNES. Disappointing video seriously.

  101. Flashlight

    Flashlight5 ngày trước

    music tracker

  102. Michael James

    Michael James2 tháng trước

    Learn something new every day 🤯

  103. Phil Ferguson

    Phil Ferguson2 tháng trước

    Evan this is one of my favorite videos. Many hours spent in Kong Country. Thanks for bringing me back homie...

  104. Alex Hauptmann

    Alex Hauptmann2 tháng trước

    Anyone know where to find the Korg Wavestation demo video at 2:42?

  105. Cory Edwards

    Cory Edwards2 tháng trước

    You just blew my fucking mind.

  106. DowJones Official

    DowJones Official2 tháng trước

    awesome! i love david wise

  107. Johnson DMG

    Johnson DMG2 tháng trước

    the snes soundchip is NOT all that limited,for 1 thing it can refresh it's 64K ram with new instructions and/or new samples to tell the chip how to play those samples at wich order ,duration etc,,in order to play new music, it's even possible to stream audio samples while those other soundchannels are playing music, tales of phantasia proves this. heck you can even stream fully uncompressed 16bit audio at 32khz audio to the snes soundchip at 128kbps,but it eats up lots of cpu and workram to do that with no room left to run a game. the BRR/adpcm audio format is only 4bits in size,but the snes makes it up by using a lowpass filter and guassian filter to blur out that unwanted noise to simulate 16bit audio,but the results can be amezing such as in ,,spiderman and x men,unirally,plok and rock & roll racing etc,,,,they just sounding way better then most other snes games.

  108. omgwtfbbq

    omgwtfbbqNgày trước

    but the 128kb audio runnning at 64khz with the 32k ram (uncompressed) audio doesn't used as much cpu, that's why it's limited with the samples on the chip that was being used, including the one used for tales of phantasia

  109. KuraIthys

    KuraIthys8 ngày trước

    adpcm approximates a 16 bit waveform because each block of 16 samples has a header that specifies the volume scaling of those samples, and selects one of four filters. - the range value in each header means each block of samples can vary dramatically in volume range from adjacent blocks, and the filters mean that a single output sample can be the product of 1 to 3 samples. this is lossy compression of course, but it's still closer to actual 16 bit samples than the 4 bits per sample values suggest. The final output is indeed 16 bits, but it isn't an accurate reproduction of the 16 bit sample it started out as. Of course, if you set the scaling factor to it's largest range, and use the null filter, which has no influence from adjacent samples, you do end up with the equivalent of uncompressed 4 bit audio... But there's rarely any justification to do that...

  110. Uremawife Nowdave

    Uremawife Nowdave3 tháng trước

    This video was brought to you by the documentary “Beep”.

  111. Seb B

    Seb B3 tháng trước


  112. GamerTechKid

    GamerTechKid3 tháng trước

    Say what you will but Genesis sounds a hundred times better than SNES. Always did and always will

  113. Josh Slavin

    Josh Slavin3 tháng trước

    Aquatic ambience is one of my favorite game soundtracks ever. Well done!

  114. Majoras Love

    Majoras Love3 tháng trước

    Goosebumps anyone? Damn great music

  115. Ziron of Time

    Ziron of Time3 tháng trước

    0:16 That’s not Mario World

  116. Rooflesoft Games

    Rooflesoft Games3 tháng trước

    You mean it wasn't all made with Mario Paint?